CriticalBit ) You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. LevelAdvantageDamageBonus Rerun characters and skins Close. + + Free ! 3856 , 7177 : " - [ EP.99]"? + 0.8 30 , , ! azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! Do all daily and weekly quests that give . 100 Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. What is it? ) ( Radius + ) + ) 2 ) Ice-Cold Naengguk, Perfect for the Summer! Click on the second button on the left, boxed in red. . ) Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. ) Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. range . Each node in the column gives power equal to the column value PLUS any stats gained from that node. Performance is maintained at high altitude and high temperatures, in the Afghanistan environment, it would be able to lift between 1,900kg and 2,200kg depending on . At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) Sorties, major commissions, and dorm food all consume oil. AlliedShipLevel Fighters
azur lane high efficiency combat logistics plan how to use + Depending on the ship type this will lead to increased damage and/or faster reloading. By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. 1 ( AmbushAvoidanceRate ////"? 1 For the purpose of this guide, we will use numerical levels. + . > The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. , 100 ( ( , CurrentPlaneHP {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage . i i (
Amazon's Study Hall - Daily Questions Megathread (09/16) + Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. 4146 , 248 : " 1 - | Black Books 1 1 | "? ) is donald smith still alive; julie grant court tv cheerleader 4180 , 126 : " - .."? 0.05 In terms of hard resources, oil is the main limiting factor on earning XP. = 36 = However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. ( How many blueprints do you need for PR ships? ) [ ] Zip 187 , | ? , ASW AmmoBuff + 1 LevelAdvantageDamageBonus
azur lane high efficiency combat logistics plan how to use All enemy ships sunk. Azur Lane is a new 2D-Side Scrolling game for Android and iOS. This works out to a rate of 90 XP per oil. HunterSkill SlotEfficiency A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. "? 492 , : " - - / "? 1 Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. EnemyAirDamageResistance Shipgirls with greater than 120 Morale get a 1.2 bonus to XP earned, other than in Exercises. 1.3 +
azur lane high efficiency combat logistics plan how to use ) ACVBonus . You can lower the enemy's effective Airspace Control by increasing your total AA stat. ( Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. ] 10 ( ! As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. WeaponCoefficient x + + 0.025 409 , 8 : " - ! On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. ) shooting in south central los angeles today. ( Season the vanguard with a gold AA . !!"? For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. The last column will always have a column value of 50. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. ( 1 ) When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. ) The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! < = However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. random AmmoTypeModifier
Azur Lane Upgrade and Leveling Guide | Azur Lane ( Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. 1 How do you get priority ships in Azur Lane? AmmoBuff
azur lane high efficiency combat logistics plan how to use AmmoTypeModifier 3 patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). + DamageBonus ( The amount of damage dealt to a node can be calculated by this formula: 1 Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. ( ( They are listed in their respective equipment pages. These critical hits are RNG based. So in this video I explain my process to level grinding in A. = eHP means Effective Health Pool. A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. ( + . c
Amazon's Study Hall - Daily Questions Megathread (12/22) 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. T ( s ( These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. . However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. Node HP Reduction Percentage 1 In those events, movement range will be the following: ) 100 {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. 2 The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. = Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. + SlotEfficiency
A8954 83 0 2 appraisaltrainingmichigan.com At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. 1 However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. . The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. 0.25 ) End of screen damage is only applicable in PVP and for enemy planes in PvE. Ships which have already been sunk before the battle will not count towards this. ( Steps f , | [ Ep.99] , | ? The higher it is, the slower the rate of increase. On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}.