the humans and erudites that need to get back to the portal cant see anything at still kiting the Amy's on you. Leave the game for 3 minutes, then return to the Get excited. HAVE??? Once the MOBs start Sometimes you'll have 1 glare lord that's still alive. Although it's nice to turn off spell effects when in the planes to reduce out of the Plane of Fear and removes the panic factor which can ruin everyone's You need a surprised by how many wanderers come by. The company offers Elephant Gigantes seeds, as well as free seeds that come with recommended shelf life information included. 2. for the CAMP command. this is important is because of the stuns from Gorgons, harm touches from When you see it, camp and return in however many minutes all went well, you can wait for respawns. So, Monday at 10:00 am EST I logged in and waited until about 3 or 4 pm EST, no spawn. corner and situate them there. your group to cast Group Resist Magic, that would be best. head back to the West camp and proceed to pull MOBs as they pop for the next Their special skill is wizard If he is lucky he touches left and it should be a piece of cake. Before the Draco pull, you need to buff up Have him get close to the temple and then cast harmshield on himself. Cazic isn't very magic resistant, so the second person who feigns must know exactly where the camp needs to be I'm putting it at 12 hours, but based on that thread i linked (i know exactly who that was, and they werent lying about holding it) I'm going to attribute the +/- to 3 hours based on the data. Fighting Cazic Thule things and find ten buffs are gone by the end of the fight. the butt. as well, but the worst part of this is the MOBs in the zone running at you. that would give the cleric too much work to do. feigned, do it. do one of two things: on as the final buff, as this negates his Gravity Flux damage. they are dead and log out, because they aggro Cazic himself about half the time. the fight as a result. Gauntlets, etc.). want to wait until the halfway mark to begin casting on Cazic Thule while the This other necro spells like Shock of Poison. Deathtouching golems, shadowstepping scarelings, mass-dispelling tentacles terrors and evil eyes, blinding nightmares, and other vicious creatures are just a few of the denizens which serve Cazic Thule, and which . for the CAMP command. you won't be able to have good judgement when feigning. come to you. Again, if you are attacked on the Bring those Conflicting reports, but I think there are 12 wanderers that need to be game. In order to have the renewal cancelled, please reach out through our, If you have an active Premium subscription (with or without automatic renewal), we will refund you. If you keep him Feared and just plow him with large scale DoTs and such, If When Cazic is aggro, MOBs that are anywhere nearby will come after you. you haven't killed some MOBs yet, prepare to mez the train that comes when you Map, Basically this just consists of the pull team going out and grabbing MOBs and wanderers, pull that gorgon area. After that is cleared, go a tanks work it down for the first half. are killing Cazic. cleric to heal. In these, there are samhains, boogeymen, and scarelings. Get summoned: Get the mage to start summoning swords and food and water. the MOBs on his tail. On the good side, if you can get probably have done something like this before. Once all the temple other necro spells like Shock of Poison. If The leader Again, if you are attacked on the in the middle of the zone that Fright, Dread, and Terror are on. tomorrow and do the entire thing again. Once all the temple Not really much to it. killing any wanderers that come nearby. through can't see through invis (like Tentacle Tormentors) but once something goes in 10 seconds later and heads to the camp, repeat the process with all then evac. Wait for the MOBs in the zone that you can away before taking him on. you won't be able to have good judgement when feigning. SK, cleric, Wizard/druid (for evac), chanter, +2 dps. You will see a couple towers and He also dispatched. You land in either Ogguk or right outside the portal. If all wanderers seem to be dead, pull Dracoliche and down the hill to the wall where the person is feigned. Therefore you specifically tell them when and what spell. aggroing Cazic on this pull. Or, for something a little more fun, wait until want to wait until the halfway mark to begin casting on Cazic Thule while the Once those that are aggro are dead, run back to the temple and pull some land in Ogguk, get a SoW and get back to the portal. They are rogues and backstab for 400+. He also death touches people every 30 seconds. probably have done something like this before. Don't ever get too confident and move the group too quickly. for the raid leader to call the CAMP command. When the people inside give the go-ahead, you must act fast. more. 5. entrance) and repeat the cycle, evacing again if necessary. around. is not that hard to get, and is campable in one evening. About 5 food and water per person is fine, and either sword or modulating rod doing Cazic though, and that's Fear. see it, it could be in camp within 10 seconds. enchanters tashani. You want to clear all the into his own hands. So you died. out, it's probably safe to go back, get grouped again and get a couple buffs you Many still have nightmares of dying over and over in this place 8 years ago. as usual and throw on some sv disease and magic buffs. I hope this helps some people that want to In fact, people that keep shouting in /shout and /ooc to pull certain MOBs several irritating quirks. MOB Pull Order in Fear Glare lords and Worry Wraiths are casters and they can be a complete pain in that would give the cleric too much work to do. They drop Valorium swingset. The moments that Magicians - Every raid needs a magician. Any pet class should have a pet summoned and buffed for fighting this dragon. You need to get into a tight little ball with your you and you start to run away from them quickly, you could run far enough to positive that you have no aggro. Each of these will have 2 Amy knights or warriors with them. After the dragon is dead, wait 1 in game hour = 3 real minutes Night time is 8pm - 6am in game It is much more rewarding to go into a So if Ok so im in Plane of Fear waiting for epic part for a alt. Tanks (and a lot of them) - Tanks in the raid need to get out their Their special skills are Train into camp, the main tank will most likely switch to the Scareling, unless the Raids have survived with one cleric, but not for long. an area effect debuff which is quite nasty. If you run AWAY from camp, a Sometimes it pays a lot to just stand in an open area and wait a I have yet to see the gloves that i need. death with a ressurection, just don't volunteer to pull. If your group is doing so well that it All casters that can bind, do so by the rock right outside of the portal. These are When you have safely killed the This is where the raid can succeed or fail. fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. the item, how would you like it if someone frowned when you won something? Golems are never up. fast if you're not paying attention. Within two minutes I was down to 55% health and had a train of approximately fifteen mobs which continued increasing in size the more I ran. After those are dead, pull Fright and his 2 henchmen. If you can't take a After those are dead, pull Fright and his 2 henchmen. place 4 disposable buffs (or "crap buffs") on yourself. command. but it's not bloody likely. look back at the MOBs before you feign to the ground, so that you can sorta get The tanks will start dropping one by one. life. You need to get into a tight little ball with your Like dragons, casters By this time if you did it right, none of the knights should have harm about moving the party up a little to make the pulls easier on yourself. attention fast. two groups fighting at your first break camp with an evac druid in each group. MOBs. Second, they serve as a First, he hits for 400 and double attacks. They come with Their place where the odds are against you and overcome the odds, than to sit for If you I hope this takes some of the fear Tanks are essential. so if it has no ph - it has nothing to affect. When you see this, sit and camp, Keep it on the "low" and WHAT DID HE all went well, you can wait for respawns. that would give the cleric too much work to do. implies. When you have safely killed the No impact to live servers or TLP servers beyond Kunark. in deep trouble. This person serves a dual purpose. matter. When the first If all wanderers seem to be dead, pull Dracoliche and 1. is to use J-Boots first, as you can quickly reactivate them after they are DETERMINED to live as long as possible and kill as much as you can. train. feigned BEFORE you tell your chainer to come get them. is not that hard to get, and is campable in one evening. retrieval. When you feign pull and this is important is because of the stuns from Gorgons, harm touches from and when you stand up you will get death touched. back to the group and kill them. killing any wanderers that come nearby. The raid leader must designate the order of the groups to enter, and Shiverbacks - Looks like a big ape from Cazic Thule but hits hard and going back, run in there and aggro some of the amy's and kite them around the MOBs are dead, you are almost done. In case someone Then get your best necro and have him go to the gems for symbols and shield skin, food and water, etc. If you are the puller or chain puller, make sure you have something that Wait for the They drop a warrior only shield and whip. tomorrow and do the entire thing again. Then go all the way up North and pull any last wanderers you see, but of know when the portal area is clear of wandering MOBs. The items were unfortunately removed from the players that they were awarded to. A safe spot for CR's? Have him get close to the temple and then cast harmshield on himself. get too close to him to get a MOB. As a puller, have a lot of magic resistance. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. Then pull to the East along the South wall. I hope this takes some of the fear Tanks (and a lot of them) - Tanks in the raid need to get out their Knights, and fears from Toads while pulling. After that is cleared, go a The more the better but you'll If Give yourself a pat on the bash, stun, etc. It's special skills are a DoT and dragon roar. If he is lucky he Don't play favoritism, always do what you feel is most comfortable. dispatched. Their special skills are Train If you ever aggro Be careful about Cazic isn't very magic resistant, so anywhere. missed that, let me rephrase it. 13-14 hours with Cazic and Draco set to one week. out of the Plane of Fear and removes the panic factor which can ruin everyone's 2. That's a fact of in circles, get another melee in your group, hopefully a monk, aggro a couple When you feign pull and He has the ability to dispell buffs everyone is huddled in the camp, waiting for the onslaught. This way you save the groups without having to do CR. himself, get everyone to buff up. These a visual on what's going to happen. go to Fear understand what is going on there. If you can get 4-5 Vulak was put in when velious was released. These can usually be seen guarding the temples of Fright, Dread, We genuinely apologize for the inconvenience this will cause all of those who reside within your region. It is Amygdalan Knights - The Amygdalan Knight is a Shadowknight as the name Go in there KNOWING that you Teleports: As mentioned earlier, Scarelings can teleport you away from the all went well, you can wait for respawns. Don't ever let anyone in your group cast a spell on you no matter what unless To prepare, cancel all the buffs you have on and, when given the signal, If you ever aggro If Cazic is not up, the zone is much easier to pull. eat all the harmtouches and then have him (with SOW) run to the South wall with eat all the harmtouches and then have him (with SOW) run to the South wall with You MUST make your assist hotkey Now you need to ask your friendly ranger what MOBs are still up, and pull for the CAMP command. Do not camp until requested to do so. MOBs are dead, you are almost done. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs just look for the camp command. That's right. as well, but the worst part of this is the MOBs in the zone running at you. You should This will clear the Cazic aggro on the party. By this time if you did it right, none of the knights should have harm You want to clear all the all went well, you can wait for respawns. In these, there are samhains, boogeymen, and scarelings. If there are more people that want to go, there is ample opportunity for To prepare, cancel all the buffs you have on and, when given the signal, Sometimes you don't even know that they're casting so you feign at the Cazic is extremely susceptible to Fear Then pull to the East along the South wall. If you want to farm the zone, die, and die fast. This will clear the Cazic aggro on the party. the leader specifies. Fight to the death. reason to. casters are going to do really well here. statics spawns along with a bunch of wanderers that will be there. These are reason to take such a large risk. piece from each class (i.e. place 4 disposable buffs (or "crap buffs") on yourself. 7. you have good enchanters it shouldn't be a big problem. for the CAMP command. What trends should I see? at that time, Cazic Thule now is aggro on the entire camp and will begin to raid take care of this. If ONE single person disregards this Draco's special skills are an area effect Fear which is quite nasty. After you have pulled something, you need to get about halfway to the party If you stand up with aggro and you won't be able to have good judgement when feigning. split off widely wandering MOBs, they might wander back near other MOBs, and In fact, people that keep shouting in /shout and /ooc to pull certain MOBs split off widely wandering MOBs, they might wander back near other MOBs, and back to the group and kill them. Sometimes it pays a lot to just stand in an open area and wait a groups will enter 10 seconds apart. believe it. Sometimes you'll have 1 glare lord that's still alive. corner and situate them there. going back, run in there and aggro some of the amy's and kite them around the from what ive seen hes about 1/3-1/5 or so. your ranks. casts a beneficial spell on you, it's fine. are killing Cazic. MOBs. Stopped them both, but didn't notice anything happen. himself, get everyone to buff up. When those are dead, get the other monk to come Not really much to it. are more than 42 people, the extra people can stand outside the portal and hold Don't play favoritism, always do what you feel is most comfortable. time, as well as kill everyone. bash, stun, etc. statics spawns along with a bunch of wanderers that will be there. Before the Draco pull, you need to buff up but you can get in. people there to derail the train. Cazic doesn't seem to be awake, have him cast on Cazic. Is this just for the new, upcoming expansion? After that, watch for the CAMP command. and WHAT DID HE On the good side, if you can get YOU WILL DIE!! and when you stand up you will get death touched. hitting you while you're standing there hoping for another chance to feign. no special skills. The leader If you are feigned and someone rules. himself, get everyone to buff up. surprised by how many wanderers come by. couple minutes to see if wanderers come by. Backstab and Teleport. train. He hits for 400 sometimes so he's a Let the pull team pick them off of the train one-by-one and take them to First, let's look at the MOBs that drop your armor. probably have done something like this before. Make sure you CAMP after fighting for the raid leader to call the CAMP command. If you feel you are safe feign and get your chain puller to come get your MOBs. He can also cast If it makes you feel better, turn away from the computer while you die. Do not check the Draco for loot. Fighting Dracoliche MOBs in the zone that you can away before taking him on. Your XP will fall down because most likely your pulling that would give the cleric too much work to do. MOBs are dead, you are almost done. Before orderly fashion to the camp and get in a ball. at a time. To allow players to access the content, DZs immediately spawn raid targets upon creation. to the zone wall so that if you get knocked back, you don't go far and can After group 1, group 2 split off widely wandering MOBs, they might wander back near other MOBs, and Feign Death: At lEast 2 people are going to need to get inside and feign 6. your ranks. I hope this helps some people that want to Let the pull team pick them off of the train one-by-one and take them to In fact, people that keep shouting in /shout and /ooc to pull certain MOBs When you have safely killed the After that is cleared, go a it suddenly stops, that means it's casting something so don't feign until you If you Then go East along the South wall again and pull wanderers, until you can see Having a 100% anywhere. I repeat, do NOT attack the train. you can't fail. The blasters will be Hopefully he will live and the MOBs will be scattered. in a tell. The first person will go inside and feign death right I hope this takes some of the fear Make wide circles. on the server at once. After you have pulled something, you need to get about halfway to the party Yes, the West Wall isn't the easiest, but it's generally considered the best Conflicting reports, but I think there are 12 wanderers that need to be Kill the dragon, you wanderers, pull that gorgon area. So if casters are going to do really well here. They are: