If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Warning: Added to the active passage's container element, Added to the active passage's container element and. It is not a mechanism for moving data between stories. Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. The History API object has been renamed to State and some of its methods have also changed. Instances of the Passage object are returned by the Story.get() static method. Requirements. May be called either with the passage name or with a link markup. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Should the history exceed the limit, states will be dropped from the past (oldest first). The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). SugarCube uses .ariaClick() internally to handle all of its various link markup and macros. Essentially, a combination of <> and <>. Sets story $variables and temporary _variables based on the given expression. The _contents special variable is used internally, by container widgets, to store the contents they enclose. Data stored there won't take up space in the game history, but will be accessible both from Twine and . The Config.debug setting for more information. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. Variables - Twine Cookbook See the _args special variable for its replacement. All changes within this version are elective changes that you may address at your leisure. However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). See the Test Mode guide for more information. This feature is largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. System events allow the execution of JavaScript code at specific points during story startup and teardown. Returns the array of track IDs with the given group ID, or null on failure. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Once the code has been fully executed, the contents of the buffer, if any, will be output. Note: The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. Note: See the Setting API docs for more information. It is passed an abbreviated version of the associated passage's Passage instancecontaining only the tags, text, and title properties. When a widget is called, any existing _args variable, and for container widgets _contents, is stored for the duration of the call and restored after. Does not modify the original. Note: Attaches fullscreen error event handlers. If SugarCube is reloaded by one of its own built-in restart methods, then the session is. Warning: When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. Note: Story variables are a part of the story history and exist for the lifetime of a playthrough session. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. See the <> macro for its replacement. [Sugarcube 2] Can someone please explain (or point to resources Does not affect script or stylesheet tagged passages, for Twine1/Twee. Anything from a number to a series of characters can be stored in a variable. Some browsers, particularly mobile ones, will free up memory by unloading web pages that are running in the background. Returns the variables from the active (present) moment. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Releases the loading screen lock with the given ID. Warning: If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. See the Save API docs for more information. This macro has been deprecated and should no longer be used. The equivalent SugarCube code to achieve a similar result would be: Note: Warning: Returns whether fullscreen mode is currently active. Additionally. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. This functionally refreshes the webpage, and can cause users to lose their progress. Note: Randomly removes the given number of members from the base array and returns the removed members as a new array. active) and outgoing passages. You must provide your own styling for the link-visited class as none is provided by default. How to use Twine and SugarCube to create interactive adventure games If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Combining the <<set> and <<if> macros. See the Localization guide for more information. This video covers how to create the "Space Exploration" example in SugarCube 2.0.Harlowe: https://youtu.be/DvOPqJzXWgoSnowman: https://youtu.be/_G7tCGi8sLsPr. SimpleAudio API, AudioRunner API, and AudioList API. Note: SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. The story history is a collection of moments. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. Returns whether any of the given members were found within the array. String: The expression yields a string valuee.g.. Doing so allows interactions with the text to also trigger its <>. This macro has been deprecated and should no longer be used. predisplay tasks have been deprecated and should no longer be used. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. Before beginning, make sure that your Twine game is set up for the SugarCube format. Does not modify the original. Thus, all volume adjustments are ignored by the device, though muting should work normally. Instead, use the metadata property. These, rare, instances are noted in the macros' documentation and shown in their examples. No other characters are allowed. An array is just like a pill container except it can only contain one item. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. For example, the following will not work because the macro parser will think that you're passing five discrete arguments, rather than a single expression: You could solve the problem by using a temporary variable to hold the result of the expression, then pass that to the macro. . In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. Resets the setting with the given name to its default value. . Returns a reference to the UIBar object for chaining. Returns the number of milliseconds that have passed since the current passage was rendered to the page. The DOM ID of the story, created from the slugified story title. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Testing is strongly advised. Note: Returns whether the history navigation was successful (should only fail if already at the end of the full history). SugarCube SugarCube is a free (gratis and libre) story format for Twine/Twee. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. For example: Warning: Equivalent to including the nobr special tag on every passage. Beginning Interactive Fiction with Twine and SugarCube - E6 - Arrays Sugarcube is a legacy version that supports the features and syntax of earlier Twine 1.x versions. Note: Audio tracks encapsulate and provide a consistent interface to an audio resource. Sets the default KeyboardEvent.key value that causes the currently running <> macro instance to finish typing its content immediately. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. Determines whether saving is allowed within the current context. Arrays are a collection of values. Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. Creates a link that navigates forward to a previously visited passage. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. Equivalent to wrapping the entire passage in a <> macro. This setting exists to prevent a misconfigured loop from making the browser unresponsive. Returns whether playback of the track has ended. Executes its contents and prepends the output to the contents of the selected element(s). Stops playback of all currently registered tracks and force them to drop any existing data. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. Note: Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. To enable test mode, use the test option (-t, --test). All created passage elements will be children of this element. Creates a cycling link, used to modify the value of the variable with the given name. Returns whether the engine is rendering the incoming passage. SimpleAudio API, AudioTrack API, and AudioList API. The SimpleAudio APIs use events internally for various pieces of functionality. Does not modify the original. SugarCube 2.x - The current version of SugarCube. See the Config API docs for more information. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. Returns a reference to the current jQuery object for chaining. Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. See the :passagerender event for its replacement. As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. It should be plain text, containing no code, markup, or macros of any kind. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. The extension relies on a workspace (or a folder) being open. SugarCube - Motoslave.net Beginning Interactive Fiction with Twine and SugarCube - YouTube Returns the total number of filled slots. Warning: Deprecated: Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. The Top 14 Javascript Twine2 Open Source Projects Warning: The best example of an array is a pill container. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. You cannot obtain data about the closing dialog from the dialog itselfe.g., title or classeswhen using the :dialogclosed event, as the dialog has already closed and been reset by the time the event is fired. The HTML & CSS have undergone significant changes. Audio runners are useful for performing actions on multiple tracks at once. The core menu item for the Settings dialog. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Note: State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Note: Gets or sets the playlist's randomly shuffled playback state (default: false). It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. See the .includesAll() method for its replacement. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Note: This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. In most cases of using variables in Twine, you will want to first "set" some value and then, at some later point, conditionally act from testing the value. Global event triggered as the first step in closing the dialog when Dialog.close() is called. This method has been deprecated and should no longer be used. See the forget() function for its replacement. Does not modify the original. Note: Returns whether a Passage object referenced by the given title exists. Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. Removes the specified key, and its associated value, from the story metadata store. Does not modify the original. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Returns the given code string, and optional data chunk, wrapped within the JSON deserialization revive wrapper. Returns whether an audio group with the given group ID exists. Building an inventory in Twine 2 with the built-in Harlowe macros Identical to calling .map().flat(). Warning: To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. Does not flag other assignment operators. Note: LoadScreen API. In Twine, you can combine the Set Macro with an If Macro to test is some condition is "true.". For standard browser/DOM events, see the Event reference @MDN. An array is a container that holds things. The hierarchy of the document body, including associated HTML IDs and class names is as follows. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. blazing fast internet with unlimited dataespecially true for mobile users. Note: Sets the story's title. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a